![]() ![]() Maybe one of the key factors is that even if you have a very bad player against someone who's not so bad, if you play ten matches, the advanced player won't always win all ten of those, that is just the nature of the game to mix things up a bit. It's pretty well balanced, and it kind of shows, because it still has popularity in arcades. Probably the console users are ten or twenty times more than the arcade, so there is that fact, but I have tried to focus on making a game that appeals to both - it's not made for just the hardcore arcade audiences. Harada: It's a difficult question, but I have been working on the series myself for over ten years now, and I have really tried to tune the emphasis so that it does well in both the arcades and at home. Kikizo: How much would you say you're designing Tekken 6 for the Japanese arcade scene, which is still really competitive, compared to console players around the world? He showed us the arcade version of the game that's due out in Japan next week, and demonstrated it to us using a rather cute little console-style arcade stick. ![]() 1 at the Contents Production Headquarters of Namco Bandai Games Inc., which is quite a mouthful but basically means it's Namco's elite studio and this is the guy who's been in charge of Tekken for over ten years. Harada-san is the Manager of Game Design Section 2, R&D Dept. A final bonus character, Azazel, is said to bring the true roster up to 41 characters overall. Bloodline Rebellion, which is released in Japanese arcades on December 18 (and happens to be the version next year's PS3 and Xbox 360 release is based on) adds a further two characters - Alisa Boskonovitch and Lars Alexandersson - both sounding like they're straight off the set of a European porn flick, and both looking the part as well.
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